Assassin's Creed: Unity [ Hoarders | Sequence 9 - Memory 2 ]
Assassin's Creed: Unity [ Hoarders | Sequence 9 - memory 2 ]
The gameplay you guys see in the background is a gameplay walkthrough of Assassin's Creed Unity [ Part 22 ]
Your objective is to eliminate Marie Levesque, whose actions started the starvation in Paris. The woman is organizing a party. It means there will be a lot of guests that you may hide among, but also lots of guards. Direct attack will not work, there are quite a few alarm bells in this area. Luckily, there are better options.
You'll get two opportunities in this task. Distraction opportunity requires saving a merchant. Two robbers are bothering him. Kill them and talk to him. He'll start moving forward and you'll have to protect his wagon. You'll have to fight several small groups of enemies. Nothing hard. After you arrive at his destination, talk to the merchant again. He'll promise to distract the guest with fireworks.
Assistance opportunity requires you to free the prisoners. They are in cells on both sides of the main gate, four in each one. You can open them with locksmith on level 3, which is not possible right now. There is, however, a much better method. A guard has the key. Getting to him requires passing through guards and snipers near the gate. When you're near the gate, use the Eagle Vision and you'll see how dangerous it is here.
Taking this opportunity makes sense only if you want to enter through the main gate. If you want to use stealth, you won't need help from the prisoners. Free them only if you need their help to finish the memory, if you don't - ignore them.
The residence has a lot of entrances. Mostly windows on each floor. They're the safest way inside. Check if there are any guards around you, then climb up the wall and enter the building through the window. The floor doesn't matter, enemies are on all of them.
You'll see that a part of the residence is unavailable because of the pointed fence. To get inside, just climb a building and jump from them to the garden. There are just a few guards in the garden, so it's a good way to get inside.
The residence is full of guards, so try to stay quiet. Especially around alarm bells. There are two of them on each floor, on the eastern and western part of the building. If you can, sabotage them. For a full synchronization, you can't raise the alarm. It means that the enemies can't use the alarm bells.
Before you take care of Marie, free her husband, Thomas. He's in the eastern part of the residence. Three guards are patrolling around his chambers, you shouldn't have trouble defeating them. Opening the door requires locksmith on level 2 or higher. Thomas will thank you and run away. Freeing him is required for 100 percent synchronization.
Marie will be in the ballroom most of the time. The room is guarded by marksmen. Marie herself always has two guards around. There are two simple methods of killing her. The first one is waiting on a balcony above the ballroom. Wait until Marie is below and perform an air assassination. Then use a smoke bomb and escape the residence.
The second method is useful if Marie notices you. She'll escape to her bedroom, where she'll wait until the end of the memory. The bedroom isn't this heavily guarded. Killing her there might be easier for you.
After killing Marie, you'll have to escape from the residence. The game will show you several paths, so just run to the closest mark and leave.
For completing the memory, you'll receive 3 sync points oraz a legendary phantom hood.
For more information about the mission guide lines visit: https://guides.gamepressure.com/acunity/guide.asp?ID=28800
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