Assassin’s Creed Valhalla to introduce level scaling

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Ubisoft has announced that Assassin’s Creed Valhalla will introduce level scaling in an upcoming update.

In a post on the game’s official Twitter account, they revealed that level scaling will be coming to Assassin’s Creed Valhalla on July 27 and will allow players to choose from 5 options, from off to Nightmarish.

Alongside the announcement, they posted a screenshot of in-game settings for the upcoming feature, showing off all 5 level scaling options, as well as breaking down exactly what it does.

For the difficulty settings, players can choose from: Default, Off, Constant, Harder, and Nightmarish.

Underneath the level scaling option, a brief description reads: “Allows choosing the level of scaling for territory and enemies to provide [a] more balanced or challenging experience.
“For those who want to feel the evolution of their character and crush their enemies. Scaling is turned off, enemies spawn exactly as prescribed in the region description.”

Meanwhile, the upcoming update may also see the introduction of one-handed swords, with Ubisoft teasing last week, “What if we added a one-handed sword with our next Title Update?”




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