Asset creation pipeline using MODO, Substance and Unity

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Published on ● Video Link: https://www.youtube.com/watch?v=KnARYLwNmf0



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Wes McDermott's presentation at Unity's 2013 Unite conference, discussing 3D content creation for game development and asset creation pipeline using The Foundry's MODO, Allegorithmic Substance and Unity.







Tags:
The Foundry
games
MODO 701
MODO
3d games
game development
Unity (Software)
Game