Asteriods - 1979 - Arcade Experience | Cabinet Simulation
I had already recorded a gameplay of the game Asteroids, but I'm doing another one to give a better experience of how it was to play this game in arcades. In this version I tried to simulate the vector monitor that was used in the original game, and also recreated the frame art from the original cabinet.
GAME INFO:
Asteroids is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Asteroids was one of the first major hits of the golden age of arcade games; the game sold over 70,000 arcade cabinets and proved both popular with players and influential with developers. In the 1980s it was ported to Atari's home systems, and the Atari VCS version sold over three million copies. The game was widely imitated, and it directly influenced Defender, Gravitar, and many other video games.
Asteroids was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.
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There are 167 views in 6 videos for Asteroids. His channel published less than an hour of Asteroids content, less than 0.69% of the total video content that CCF Gameplay has uploaded to YouTube.