Astral Collision Playtest from April 3, 2020 | RPG Maker MV Project
In this playtest, I wanted to try out the only pure physical team. Considerations included determining if they could get enough variety of elemental damage for enemy weaknesses, as well as what healing would be like for them.
I also wanted to get a sense for getting the first goal with some of the gameplay loops from the previous playtest fixed.
Overall, it was quite informative!
I also tested a few quick things at the end, notably music changes for different world areas and a group of high level enemies.
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