Astro Chase - video game 1982
Astro Chase is a multidirectional shooter written by Fernando Herrera for the Atari 8-bit family. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.
Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed.
Gameplay
The game opens with the player looking at a scene at a spaceport, in a simulated 3D view. A flying saucer is hovering just to the right of center, and the player's character is seen exiting a terminal building on the left, walking to the spaceship, waving goodbye, and then beaming aboard.
The view then cuts to space, where the player uses the joystick to cause the screen to rapidly scroll in the selected direction, creating the illusion of flight in the chosen direction. The screen is filled with planets and other objects. When the user presses the fire button on the joystick, the stick stops causing the ship to move, and instead fires its weapon in the chosen direction. The ship can simultaneously move and fire in different directions.
The enemy aliens attack the player with an endless supply of attack saucers; however, they not the player's main opponent. The real threat is the 16 Megamines that start at the end of the universe and slowly make their way towards planet Earth, displayed in the center of the game map. If a single Megamine manages to reach Earth, the planet explodes.
The game's music is an endless loop of the 1812 Overture. After destroying all 16 Megamines in a given level, the player is able to move to the next of the 36 levels. Every four levels, the ship returns to Earth, where a cut scene animation is shown.
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