Astroneer Gameplay: SURVIVING ON SEDIMENT ONLY!!! ▶EXPERIMENTAL 2.0◀ Lets Play Astroneer

Subscribers:
723,000
Published on ● Video Link: https://www.youtube.com/watch?v=k7YpmalGZHM



Astroneer
Game:
Astroneer (2016)
Category:
Let's Play
Duration: 25:57
8,053 views
306


Let's Play Astroneer: The latest Astroneer EXPERIMENTAL 2.0 Update "Terrain As A Resource" is here. NEW Machines, NEW Resources, NEW Gameplay. Big Update! Enjoy & leave a like if you did!! :-)

➤Please consider supporting my Channel through Patreon:
- http://www.patreon.com/Biffa2001

➤Where to FOLLOW Me:
- Indie Games: https://www.youtube.com/biffa2001
- Minecraft Channel: https://www.youtube.com/c/BiffaPlays
- Twitter: https://www.twitter.com/biffa2001
- Livestream: http://www.twitch.tv/biffa2001

Be sure to follow me for more Astroneer gameplay! I am having great fun with my Let's Play of Astroneer and discovering all sorts of plant life, things to build, amazing sights...exciting stuff! Subscribe for more Astroneer Gameplay and my Astroneer Let's Play on my channel so you don't miss out! :-)

➤Astroneer Experimental Branch Details:
https://forum.systemera.net/topic/31071-experimental-test-002-terrain-as-a-resource-%E2%80%93-august-11th-2017/

➤Astroneer Augment & Research Curve Details:
http://blog.astroneer.space/p/augments/
http://blog.astroneer.space/p/making-research-more-fun/

PLAYLISTS
➤Astroneer Lets Play: https://goo.gl/Jkm42M

➤Astroneer Game (Release Date December 16th 2016) - http://store.steampowered.com/app/361420/

AUGMENTS
One of our primary goals with Astroneer is to provide an open-ended gameplay experience that incentivizes creative problem solving. The socket (snap) system is a big part of this desire, and it was specifically designed to facilitate as-of-then unplanned gameplay systems and interactions. With this update, we’re introducing our first new system that leverages that potential: say hello to Augments!

The first 4 Augments available in Astroneer

WHAT ARE THEY?

The short answer is that Augments are items that modify and tune the behavior of the things they’re attached to. While each individual Augment serves a very specific function, when used together, they can yield entirely new gameplay possibilities.

HOW DO THEY WORK?

Augments work like any other item: simply snap one to an object, and if that object can use it, you’ll see the Augment’s Status Light blink on.

For this initial release, we’ve limited the use of Augments to the Deform Tool. You can access the Deform Tool’s slots by clicking it while your backpack is open. This pulls up the tool allowing you to simply drag an Augment onto an available slot.

1 - Open your backpack and Click on the Tool. 2 - Your tool will expand, making it interactive. 3 - Snap your augments to the tool.
1 – Open your backpack and Click on the Tool. 2 – Your tool will expand, making it interactive. 3 – Snap your augments to the tool.
Augments are equipped from the top-down. If more than one Augment is attached that modifies the same behavior, only the top-most one will be equipped (as indicated by its Status Light). Once you’re done making changes, you can click the Deform Tool to close it, or simply close your backpack to close them both.

WHAT DO THEY DO?

Now that we know how Augments work, let’s take a look at what they can do. We’ll start with the Terrain Analyzer Augment .

The Terrain Analyzer allows you to analyze a specific type of terrain (indicated by it’s color). This is done by removing the sampled terrain, which will slowly fill a progress meter on the Augment.

As you collect terrain, the analyzer's meter will fill with the colour of terrain you are analyzing.
As you collect terrain, the analyzer’s meter will fill with the colour of terrain you are analyzing.
Once analysis is complete, the Terrain Analyzer has two different effects on the Deform Tool:

1 – When adding terrain, it’s tinted with the sampled color.
2 – When removing terrain, only terrain matching the sampled color is effected.

BETTER TOGETHER

Let’s turn to another Augment, the Inhibitor.

On its own, the Inhibitor simply disables the functionality of the object it’s attached to. In the case of the Deform Tool, it disables the actual deformation process while using the tool. Secondary effects, however, remain fully-functional. These include clearing any non-terrain features (like plants and rocks) and gathering exposed resource deposits when using the Remove Mode. Or, in the case of the Add Mode, terrain tinting.

Which brings us back to the Terrain Analyzer. When the two Augments are combined, you can ‘paint’ the surface of terrain, without deforming it. You can see that being used in the trailer for this update:

While the artists in our midsts are likely rejoicing, there’s a practical utility to this combination as well. You can ‘paint’ a section of terrain in order to single-it-out for other deformation effects, such as surface-clearing (I.E. collecting Organic without collecting the Terrain underneath it) or selective terrain removal. Going forward, we’ll be working to introduce even more situations that will benefit from this level of control.




Other Videos By Biffa Plays Indie Games


2017-09-01Oxygen Not Included - Ep 6 OUTBREAK UPDATE - DISEASE OUTBREAK HITS HARD!
2017-08-29Oxygen Not Included - Ep 5 OUTBREAK UPDATE - ATMOSPHERIC GERM CONDITIONS
2017-08-27Oxygen Not Included - Ep 4 OUTBREAK UPDATE - HAPPY SHINY SHINE BUGS
2017-08-27Cities Skylines Scenario: WANT TO LIVE ON MARS? Cities Skylines Surviving Mars Station Beta #5
2017-08-23MewnBase - COOL MOON BUGGY & DRONE!! - MewnBase Gamplay #4
2017-08-23Cities Skylines Scenario: WE NEED MORE SPACE BUCKS!!! Cities Skylines Surviving Mars Station Beta #2
2017-08-22Cities Skylines Scenario: SURVIVING MARS COLONY!!! Cities Skylines Surviving Mars Station Beta #1
2017-08-21MewnBase - SELF SUFFICIENT FARMING MOON CAT! - MewnBase Gamplay #2
2017-08-19Cities Skylines Gameplay: TOTAL DESTRUCTION OF SIPATEA Cities: Skylines Mods MASS TRANSIT DLC #51
2017-08-18Cities Skylines Gameplay: CONCERTS FOR SIPATEA CITEA \o/ Cities: Skylines Mods MASS TRANSIT DLC #50
2017-08-16Astroneer Gameplay: SURVIVING ON SEDIMENT ONLY!!! ▶EXPERIMENTAL 2.0◀ Lets Play Astroneer
2017-08-16Cities Skylines Gameplay: VOTE FOR DISASTER!!! Cities: Skylines Mods MASS TRANSIT DLC #49
2017-08-15Cities Skylines Gameplay: ISLAND TRANSPORT EXPANSION Cities: Skylines Mods MASS TRANSIT DLC #48
2017-08-12Astroneer Gameplay: SO MUCH NEW STUFF!!! TERRAIN AS RESOURCE ▶EXPERIMENTAL 2.0◀ Lets Play Astroneer
2017-08-12Cities Skylines Gameplay: HIGH SPEED TRAIN FLY OVERS! Cities: Skylines Mods MASS TRANSIT DLC #47
2017-08-11Cities Skylines Gameplay: SIPATEA HOTELIER OF THE YEAR! Cities: Skylines Mods MASS TRANSIT DLC #46
2017-08-10Cities Skylines Gameplay: BEST DRIVING SCHOOL! Cities: Skylines Mods MASS TRANSIT DLC #45
2017-08-09Astroneer Gameplay ▶NEW SPACE BASE◀ Lets Play Astroneer Patch 197 #7
2017-08-09Cities Skylines Gameplay: INTEANATIONAL AIRPORT Cities: Skylines Mods MASS TRANSIT DLC #44
2017-08-06Cities Skylines Gameplay: FREE EDUCATION FOR ALL \o/ Cities: Skylines Mods MASS TRANSIT DLC #43
2017-08-05Cities Skylines Gameplay: MOUNTAIN CARGO HUB Cities: Skylines Mods MASS TRANSIT DLC #42



Tags:
astroneer
astroneer gameplay
lets play astroneer
astroneer game
let's play astroneer
how to play astroneer
how to download astroneer
biffa
astroneer tips
astroneer update
astroneer first look
astroneer lets play
astroneer let's play
astroneer tutorial
biffa2001
astroneer guide
experimental branch
terrain as a resource
terrain as resource
astroneer experimental update
astroneer experimental 2.0
astroneer experimental
astroneer experimental 002



Other Statistics

Astroneer Statistics For Biffa Plays Indie Games

Biffa Plays Indie Games presently has 3,466,844 views for Astroneer across 121 videos, with His channel uploaded over 2 days worth of Astroneer videos. This makes up 4.69% of the content that Biffa Plays Indie Games has uploaded to YouTube.