Atomic Heart - Part 20 - End of Crispy Critter Line
Welcome back to my #AtomicHeart playthrough! In this episode we put this bad boy to bed. I went into this game wanting to absolutely LOVE it. I didn’t hate it (even though I say I do numerous times throughout the playthrough), but there are enough issues that simply shouldn’t be a thing that cause the game to be overly frustrating and cumbersome. The side to side and backwards movement being significantly slower than the forward movement, the janky crafting/store sections (craft certain items and it takes you out of the crafting menu to give you said item so you then need to go back in if you have more crafting to do), the reloading of weapons (specifically the shotgun, WHY does it only reload 3 rounds when it can hold 4!?). The game’s art, style, general concept, and enemy designs are fantastic. The writing is shit (though that seems to be a translation issue, but even then, when you’re making a game for a global market, translation shouldn’t be an excuse imo).
Bottom line for me is this game could have been so much better with just a few adjustments. Don’t get hyped for things, or if you get hyped, be sure to reign it in.
Lastly… Crispy Critters?? WHY?!
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