[ Audio ] GoldenEye Levels Tier List ( December 16th 2024 ) - Read by AI : Marcello ( UK )

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#goldeneye #tierlist #games

https://www.naturalreaders.com/online/

I also recorded a version with my voice, and in french, it's way more erratic though 🤣

The text :

Some could change, but some others...



Archives, Bunker II, Facility = S everyday, especially Archives and Bunker II, non linear, Archives just lacks some obejctives to my tastes, a great map like this could have some more along with a connexion to a Library solo level, or an Archives II with same treatment as Bunker II after Bunker I...


Egyptian = S or A, a nice level to finish the game, especially after Aztec...


Complex, Library = I wish they could also exist as single levels...


Dam = Funnier on 00 Agent, on Agent it's just rushing outside, so not a lot of fun, unlike rushing inside buildings, reason why it becomes funny on 00 with guards and boxes


Bunker I = very nice, but Bunker II, non linear with a lot of objectives too, exists, so...


Depot = surprisingly good on Agent, while rushing outside is not supposed to be fun in my book, but here it works, on harder difficulties I deeply hate this turret though...


Control = I used to hate it on console, with keyboard and mouse it could become interesting, as there are different ways of doing stuff, fixing the ceiling to kill them from their start or voluntary exploding windows to see them coming too at our floor, plus maybe winning some time exploding some mainframes while Natalya is doing her stuff, the adrenaline way is funnier, but it's more an interesting level than a fun level anyway


Cradle = it's a good level more in terms of storytelling than in terms of gameplay, not a very interesting level, but a good conclusion, and nice different cutscenes too


Jungle = very funny rushing level while destroying drones on Agent, so forget what I said about rushing outside is not supposed to be fun, just rushing in Dam outside is not fun


Caverns = I love it on Agent, just rushing, and not having to deal with NPC is the cherry on top, it is is still good on 00 Agent, but unless you do things a certain way, those scientists quickly become annoying and make you lose some precious time



Silo = A lot of objectives, funny both if rushed or calmly played


Train = With laser watch it is very pleasant to play, even using damage boosts while it not necessary works as intended sometimes


Surface I = having to find a key to open a door to find another key to open a safe is both very old school and nice to me, the satisfaction when the safe opens is really something


Frigate = Good level, less frustrating on Agent as you wait less time for hostages to be rescued


Temple = Atmospheric level, tall, a nice add


Runway, Streets = boring most of the time, Streets could sometimes be fun though, due to grenade launcher and rocket launcher, not a fan of the tank either ( vehicles in general )


Surface II = less good than Surface I


Statue = not a bad level, just very scripted, so you wait and wait and the more you play the more it annoys you, it also could be very confusing for the new players, I like the random spot for the black box though, as it adds something different after all the same dialogues...


Caves = it's not a good level to me, and runs quite poorly too ?


Aztec = terrible, not a bad level, just terrible to me, I deeply hate this level, it's not fun at all



Bonus = Goldfinger 64's Island = S all day, very calm, nice, handgun shooting, beautiful textures, music on point, I vote to replace Aztec by this one :)




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