Audiosurf 2 Wakeboard Gameplay

Published on ● Video Link: https://www.youtube.com/watch?v=C22CdCd6nBc



Audiosurf 2
Game:
Duration: 6:37
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Customizable mods are a big part of Audiosurf 2. I've finished a few already, but now I want to open it up to the community. There are lots of ways to play with Audiosurf's visual anticipation technology and I'm excited to see what the community comes up with. But more than that, I need you to tell me what to focus on next! Like the first Audiosurf, community feedback will shape it into the best game it can be. If you're interested in creating and sharing mods (scripting required) or skins (can be done with image, sound, and 3d model changes - and optionally with scripting), even better!

Wakeboard mode is my favorite way to ride (so far) because it uses the song's overall shape as a central part of the gameplay. You anticipate upcoming changes in the music visually and try to build up a big trick multiplier (full puzzle grid) just before jumping from a wavetop. The classic modes are still great and will evolve and twist in different directions. Audiosprint, the local-multiplayer party mode is simple (2 buttons) and a blast with friends.

Warning - there will be bugs! Please use the forum to report problems, request additions, or just discuss what's working well and what isn't. See you there.

Major Features not yet finished:
-- Scoreboard for every song, for every mod (scoreboards are currently sparse and unreliable)
-- Graphical music collection browser
-- Gamepad support in menus
-- Mac, Linux, SteamOS support
-- Translations from English
-- VR (Oculus Rift)
-- Even more official modes
-- Even more official skins
-- Important things I didn't think of yet!

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Tags:
Audiosurf
Audiosurf 2
Gameplay
Open Hightway
Wakeboard