In this introductory tutorial I go over how to start a boxed modeled character. I start by showing you how to import and work with an image plane to use as reference. I will then move on to creating an initial primitive shape which will be used to model the character. Many of maya's modeling tools are covered throughout the series.
Original Concept by Eduardo Vieira
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Intro to 3D Modeling : https://gum.co/Intro3d
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box Create your own website : http://www.weebly.com/link/6KXeZQ