Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing Part 1

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Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing Part 1

We start the texturing process for our character. I go over preparing the model for zbrush. I also go over how to use zbrush and the tools/brushes available.
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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you

Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/




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