Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing - Final Part 6

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Autodesk Maya 2013 / Zbrush Tutorial - Character Texturing - Final Part 6

In this video I go over the baking process for diffuse maps and normal maps using Zbrush. I also go over how to tweak and add more visual appeal to the textures using Photoshop. The creation of specular maps is also covered. I give instructions on how to apply the created textures to the object back in Maya.

Programs used : Maya, Zbrush, Photoshop.

Rigging video : https://www.youtube.com/watch?v=cOokoFED7QE

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Create your own website : http://www.weebly.com/link/6KXeZQ

It is as easy as drag and drop.
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Here's a list of useful shortcuts used in Zbrush:

ctrl + left mouse drag : mask areas of the mesh
ctrl + left mouse drag outside of mesh : unmask
ctrl + i : inverse mask
ctrl + shift + left mouse click on mesh : isolate areas( must create polygroups first)
ctrl + shift + left mouse click outside of mesh : brings back the whole mesh
Shift + d : go to lower division level
d : go to higher division level
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Here's a list of useful shortcuts used in maya.

W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode

Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you

Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/b...




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