Autodesk Talks to Joe Kreiner, VP Infernal Engine at Terminal Reality

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http://www.autodesk.com/pr-games From the show floor of Gamescom/GDC Europe, Autodesk's Mary Beth Haggerty interviews Joe Kreiner, VP infernal engine at Terminal Reality, to talk about the company's latest games, technology in the Infernal Engine and its integration of 3ds Max and Maya.







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Autodesk
Terminal Reality
GDC Europe
Gamescom
Infernal Engine
3ds Max
Maya
modeling software
animation software
rendering software