Bringing 3ds Max assets into the Infernal Engine
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Published on ● Video Link: https://www.youtube.com/watch?v=V2-4OIXWZ8c
http://www.autodesk.com/pr-games From the show floor of Gamescom/GDC Europe, Terminal Reality's Ryan Monday provides a runtime demo of the Infernal Engine's integration of 3ds Max.
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Autodesk
Terminal Reality
GDC Europe
Gamescom
Infernal Engine
3ds Max
modeling software
animation software
rendering software