Automated Testing for Subtitle Accessibility in Games

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Published on ● Video Link: https://www.youtube.com/watch?v=mu98GJCLTi8



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Ian Gauk, University of Alberta (ASGAARD). With tight production schedules and countless features to test, accessibility issues—like subtitle errors—can easily slip through the cracks. This technical talk explores how modern tools such as speech recognition and optical character recognition (OCR) can be leveraged to build an automated testing pipeline for subtitle accessibility.

GAConf USA 2025