Automating the Creation of Biomes, Landscapes & Paths with Errant Photon | Inside Unreal
This week we’ll be looking at the thought process and tech behind Errant Worlds, a collection of three plugins that tackle different aspects of world creation - biomes, landscapes and paths! We’ll discuss big open worlds & the struggles that come with creating them as well as how utilizing different procedural workflows can crunch down the workload while still maintaining gorgeous fidelity.
ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-automating-the-creation-of-biomes-landscapes-paths-with-errant-photon/1256851
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