Avatar: Frontiers of Pandora PC vs PS5 Graphics, Optimised Settings, FSR 3 Breakdown

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In our final video for Avatar: Frontiers of Pandora, Alex Battaglia goes into more depth on the scalability of the game, tests out the improved-but-still-flawed FSR 3 implementation then dives deeply into optimised settings, where - as usual - the PlayStation 5 version of the game offers up a bunch of suggestions in retaining visual quality while ramping up frame-rates.

Optimised Settings, broadly equivalent to PS5 performance mode:

Motion Blur: Off
Depth of Field: Low
Shadow Quality: High
Sun Contact Shadows: Medium
Spot Shadows: High
Spot Shadows Resolution: High
Shadow Proxies: Off
Specular Reflections: Medium
Diffuse Reflections: Medium
Environment Reflection Quality: High
Volumetric Clouds: Medium
Volumetric Fog: 5
Object Detail: 9
BVH Quality: High
Microdetail Quality: Ultra
Particle Detail: High
Scatter Density: High
Dither Fade: On
Spotlight Projection Resolution: 256
Destruction Quality: High
Terrain Tessellation: High

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00:00:00 Introduction
00:01:00 User Experience, Graphics Menu and More
00:03:59 Unobtanium Settings
00:06:45 Software Ray Tracing vs. Hardware Ray Tracing
00:08:09 FSR3 Frame Generation VRR Support?
00:10:27 FSR3 vs DLSS
00:13:01 PS5 Performance Mode vs PC + Optimised Settings
00:22:13 Conclusion




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