AvP Mapping Tutorial #9: Creating Doors

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Published on ● Video Link: https://www.youtube.com/watch?v=QXbs91g6Koo



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Duration: 12:59
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This is the ninth and last beginner level video in a series on mapping for AvP Classic 2000. In this video I go over how to add doors to your map. One thing I forgot to mention is that the game will automatically set a track sound to your door. It's not possible to change this, unfortunately.

0:00 Intro
0:39 Fixing up a texture mistake
1:05 Set base module
1:27 Separate doors from frames
3:40 Create new rif, close door 1
4:44 Save .asc file
4:54 Import morphing data for door 1 in ccamain
5:31 Create new rif, close door 2
6:14 Save .asc file
6:24 Import morphing data for door 2 in ccamain
7:03 Link modules
8:45 Rebuild lighting (doors closed)
10:15 First map demonstration
10:45 Fixing missed module links
11:40 Second map demonstration







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