B2W2 Tutorial: Battle Scripting and more

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Published on ● Video Link: https://www.youtube.com/watch?v=_5QY2mA3GUE



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Duration: 22:15
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In this tutorial we create a script for battling against an inserted overworld NPC.

Tools:
http://www.mediafire.com/?rcnu5eupuuy2r1i

/a/0/0/3 - story text
/a/0/5/6 - scripts
/a/1/2/6 - overworlds

This is an intro to more advanced scripting where I shouldn't have to hold your hand to implement new scripts... because there's tons of script functions.

Topics covered in this video:
- Intermediate Scripting
- Logic of how a script works
- Pointers and Script Instructions
- Adding text when you run out of lines in PPTXT

You don't have to battle the same trainer that I chose, you can choose a pre-existing one or a trainer beyond the default 813. To insert trainers, just use Kazo's BWTE but make extra copies of trainer data (naming them appropriately) and using an expanded version to edit them.

Pics:
http://i.snag.gy/nXNeC.jpg - Overview of the event script we made.
http://i.snag.gy/tbC4Q.jpg - Illustration of how pointers work inside the script file.
http://i.snag.gy/Kvd6u.jpg - Illustration of how a script unfolds into game instructions.

http://pastebin.com/raw.php?i=vrkp0SN8 - List of known commands

http://pastebin.com/raw.php?i=jp2kFTEt - Final script that I inserted

http://www.mediafire.com/?w3zslnb7o3ev2y5 lua51.dll







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