Back 4 Blood First Impressions Open Beta

Back 4 Blood First Impressions Open Beta

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Published on ● Video Link: https://www.youtube.com/watch?v=oUIZFpsk1K8



Back 4 Blood
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First Impressions
Duration: 6:27
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Here's my first impressions on Back 4 Blood after I played the beta a bit.
I haven't played it much, but here's what I think of it.
If you enjoy, leave a like, and subscribe, as well as click the bell notification to get notified when I upload.
From the developers of the iconic Left 4 Dead, and the well-known, but not too well recieved Evolve,
Back 4 Blood looks to bring Turtle Rock Studios back to the limelight.
Made as a spiritual successor to Left 4 Dead, as the name implies,
it brings back the Left 4 Dead formula, and adds a lot more.

What looks like increased zombie counts, re-imagined special infected,
and setpiece moments unlike a Left 4 Dead,
seems to bring about another age of loving a director-based zombie survival game.
The director is the AI under the hood that is determining zombie spawns,
special infected spawns, and item spawns.

In this game though, they have added setpiece moments to the director,
so some level will have a super climactic,
big enemy showdown, and if you play the same level again, it might not happen.
This keeps the game feeling fresh, and keeps content, not barred from people,
but set for a more dynamic experience between different players in different sessions.

The games maps are set into different acts, or as I'll call them for the video,
levels that are each around 10 minutes.
The map we got in beta has 7 acts, but not sure if that will be the standard.
Left 4 Dead had differing campaign lengths, so we'll see.
These are my first impressions after playing the open beta for the first time.
Due to it being a beta, things are subject to change by launch day.


The zombies, or as known as this game, the Ridden,
are the main enemy in this game.
The special infected look even more grotesque, and they have certain special abilities.
Some have a grab attack, some vomit at you,
and some even explode when they die to try to shoot you off the level into a death pit.
There's even a spider-like climber special infected that throws acid balls at you.
They have weak points, easily pointed out by glowing red parts of their body.

The gunplay feels kind of like battle royales, with different attachments
with mulitple tiers allowing for cusotmizaiton of a weapon throughout the game.
These effect things like aim down sight time, reload speed, ammo capacity, and other weapon stats.
Different weapons can hold different amounts, and kinds of attachments.
Aiming down sights feels slow compared to how fast the game wants to be.
Also, at default settings, on console, it felt like the aim assist was way too strong.
I turned it off, and it felt much better to play,
so I would recommend messing with those settings if it feels off.

You can unlock cards in game to change some stats about the game, or your player/team.
There wasn't too many of these in the beta, but at the beginning of every level, you draw a hand of cards,
and can select one to add to your active cards.
These don't go away after the level, and gradually you will get more powerful along with your teammates,
but watch out the game also will get harder, with corruption cards.

The gameflow itself is great.
I never felt myself feeling lost at all, and the level design is amazing.
The artstyle brings it all together, with a dark atmosphere, but bright tones around.
This keeps important stuff more visible, especially enemy weak points.
You don't regen health automatically, but there are cards to help,
with bandages, pain pills, and medkits around too, just like in Left 4 Dead.
Common Ridden hitting you doesn't have much oomph to it though,
most times I was getting hit the only way I really noticed was the red indicators that tel you where damage is coming from.

The characters so far aren't anything to write home about, which this game is most likely going to need,
but I forsee more characters in the full game, and in the future.
I also expect very obivous references to Left 4 Dead to be in the game as well.
Their dialogue is more thoughout, and they have actual things to say,
unlike most Left 4 Dead quotes, which a lot were meant to be comedic.
This seems like a more serious game, with a more cartoony, outlined artstyle.



This game has stamina, so you have to be careful of what you are doing.



Around the map, you'll find copper coins,
and these are used at the shop at the beginning of each level.


There is plenty of weapon variety in this game,
with SMGS, ARs, Shotguns, Snipers, Pistols, and Melee, among others.

After levels you will get supply points, which are used to unlock cards.

Hope you guys enjoyed, I did, this game has me hyped for the full launch,
and I've been pre-ordered since the first days you could.
If you did enjoy, please leave a like, and subscribe,
as well as hit the bell notification to get notified when I upload.
Let me know in the comments, what your favorite part of the game is so far.
Have hope to see the next day, and I hope to see you in-game.
#Back4Blood #Left4Dead #StyledSnail




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