Back Cover to AI Art S3E36 - Rise of Nations
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. each episode of Back Cover to AI Art Season 3 will feature 4 ai art creations for each game.
1. Intro - 00:00
2. Back Cover and Text Description - 00:10
3. Creation 1 - 00:30
4. Creation 2 - 01:00
5. Creation 3 - 01:30
6. Creation 4 - 02:00
7. Outro – 02:30
Rise of Nations (Windows)
Rise of Nations, released on May 2, 2003, is a real-time strategy (RTS) game developed by Big Huge Games and published by Microsoft. In Rise of Nations, players guide civilizations through all of human history, from ancient times to modern-day, with gameplay that combines real-time and turn-based elements. Players advance their civilizations by "aging up," which unlocks new technologies, units, and resources over time. The game includes unique mechanics such as attrition damage in enemy territory, the construction of wonders, and expanding national borders through specific buildings and technologies, adding depth to its strategic options.
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The game's main campaign, Conquer the World, is a turn-based mode on a global map where players aim to control various world regions through strategic battles and diplomacy. Additionally, Rise of Nations features 18 nations, each with unique units and bonuses, and allows players to customize victory conditions, including the risk of a nuclear standoff that can end the game with no victor.
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For more Back Cover to AI Art videos check out these playlists
Season 1 of Back Cover to AI Art
• Back Cover to AI Art - Season 1
Season 2 of Back Cover to AI Art
• Back Cover to AI Art - Season 2
Season 3 of Back Cover to AI Art
• Back Cover to AI Art Season 3