Bad netcode can kill REMATCH
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I'm a little late with the REMATCH review, but only because I was figuring out the netcode, measuring packets and generally collecting gameplay footage. In the video, I'll talk about the game in general and the shitty network state of Rematch in particular.
• Boosty:
https://boosty.to/space
• Personal Telegram:
https://t.me/space_YT
• Twitch:
https://www.twitch.tv/spaceshuttle
Contents:
00:00 - What is the video about
01:00 - Brief overview
03:29 - Solo games and "egoists"
04:12 - Experience with griefers
06:04 - Useful advertising
07:17 - Gameplay summary
08:57 - How does netcode work?
10:11 - Interpolation
10:34 - Extrapolation
11:23 - Lag compensation
12:05 - Rollback
13:00 - Network status window in the game
13:39 - Experiment with packet analysis
14:58 - Test in Rocket League
16:01 - Test results
16:53 - Network problem has not been solved since beta
17:17 - A short history of Sloclap
18:40 - Rematch updates
19:31 - Conclusions
#rematch #space