Baldur's Gate 3 ep 79 - Grym pt 1, or Just Stay In The Lava

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Baldur's Gate III
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Duration: 45:44
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I'm disappointed that entering the Shadowfell is apparently not an option for my party, so after a reload, the party returns to the Adamantine Forge to finish up that loose end. (It was one of the things that became unavailable after entering the Shadowfell.) Activating the Forge reveals the guardian that we were warned about, a big level 8 mechanical golem named Grym with 450 hit points. It's essentially invulnerable except to bludgeoning damage. So Karlach and Shadowheart start beating on it with maces, and actually manage to get it down to half health, and it looks like everything is smooth sailing. Then Grym moves out of the lava, it loses the Superheated condition which is what gives it that bludgeoning weakness, and it's a TPK, and it's _yet another_ ridonkulous encounter on Tactician difficulty, the third in a row, and I'm annoyed. _Scorecard: Level=6, Camps=29, Trysts=3, Bites=8, Gale=3, Murders=1, Revivifies=10, Resurrections=5, **Reloads=22** (for Bug=1, Redo=5, **TPK=16**)._







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