Baldur's Gate 3 Patch 7 Major Changes - New Class, Throw Weapons & NPCs, Updated HUD UI,
Baldur's Gate 3: Update 7 Patch Major Changes - New Class, Updated HUD UI, Thrown Weapon & NPC
In this Baldur’s Gate 3 Update 7 Patch Notes, I’m going to discuss the keynotes that you should know in relation to the game’s combat mechanics, gameplay improvements, cinematics, sound, and bug fixes. There are a lot of new features in this update that fundamentally changes the way you play Baldur’s Gate 3 so let’s get right into it!
BG3 Wiki: https://baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
BG3 Early Access: https://baldursgate3.wiki.fextralife.com/Early+Access
BG3 Early Access Playlist: https://www.youtube.com/playlist?list=PLyT5NcCVqdX9Mv4xfeJzToPxgq1Z6Wf71&playnext=1&index=1
Timestamp
0:00 - Panel From Hell Update 7 Patch notes
0:07 - New Barbarian Class and Subclasses
1:18 - Updated HUD UI
1:33 - New Melee Combat Options
1:53 - Thrown Weapons
2:14 - Improvised Weapons
2:27 - Expanded Throw
2:59 - New Loot
3:40 - Baldur's Gate 3 Wiki
3:52 - New Room Portal System
4:22 - Improved Detection of Light and Dark Areas
4:37 - Dark Vision Update
4:50 - Improved Cinematic, Animations and Visuals
5:12 - Patch 7 Full Patch Note
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