Baldur's Gate 3 - Solo Sorcadin - Honour Mode - No Explosives / DPS Scrolls / All Major Bosses
[Timestamps]
Start - [00:00]
Gith Patrol - [01:03:06]
Gnolls - [01:09:44]
Hag - [02:24:18]
Raphael #1 - [03:18:25]
Gith Creche #1 - [03:27:11]
Nere - [04:13:40]
Grymforge Titan - [04:34:30]
Bulette / Spectator - [04:46:06]
Spider Matriarch - [04:51:36]
Gerringothe Thorm - [05:18:20]
Thisobald Thorm - [05:21:00]
Malus Thorm - [05:41:01]
Gith Creche #2 - [06:06:15]
Gith Inquisitor - [06:18:17]
Gith Ambush - [06:34:40]
Yurgir - [07:38:53]
Balthazar - [07:46:56]
Ketheric Thorm #1 - [08:31:45]
Ketheric Thorm #2 / Apostle of Myrkul - [08:50:40]
Sarevok - [09:52:23]
Orin - [10:14:01]
Cazador - [10:30:25]
Ansur - [10:48:41]
Steelwatch Titan - [11:04:17]
Raphael - [11:16:20]
Gortash - [11:32:53]
Final Boss - [11:46:46]
[Build]
Race: Half Orc
Background: Urchin
Stats: 10 / 16 / 15 (16 +1 Ethel) 8 / 8 / 16
Fighting Style: Protection / Great Weapon Fighting
Feats: Great Weapon Master / Tough
Class: Paladin 6 Creche -- Respec: Fighter 1 / Paladin 5 / Sorc 1 / Fighter 2 / Sorc 2 - 3 / Fighter 3
Manoeuvres: Precision Attack / Riposte / Sweeping Attack
[Items]
Melee Weapon: Jorgal's Greatsword / Drakethroat Glaive / Nyrulna / Balduran's Giant Slayer
Range Weapon: Titanstring Bow / Darkfire Shortbow / Bow of Awareness / Hellrider Bow
Helm: Mask of Shapeshifting / Haste Helm / Headband of Intellect / Grymskull Helm / Mask of Soul Perception
Cloak: Cloak of Protection / Cloak of Displacement
Boots: Boots of Speed / Nere's Boots / Evasive Boots / Boots of Persistence
Gloves: Gloves of Power / Gloves of Thievery / Flawed Helldusk Gloves / Gloves of the Automaton / Bonespike Gloves / Gloves of Martial Expertise
Cloth: Graceful Cloth / Helldusk Armor / Bhaalist Armor
Necklace: Silver Pendant / Amulet of the Devout / Amulet of Greater Health
Rings: Smuggler's Ring / Shapeshifter Ring / Crusher's Ring / The Whispering Promis / Caustic Band / Strange Conduit Ring / Killer's Sweetheart
[Notes]
Had to cut a bit out of stealing from Roah in CH1 and later some fights in the Creche to make it under 12 hours. For some reason, bandicam did not record a part of the Orin fight. Usually, you just equip as much Spell DC stuff as possible and start to thunderwave the chanting assassins off. After you are out of actions, turn invis and reset the fight. Use magic missile to get rid of Orin's stacks.
Raphael: Elixier of Elven Elegance seems not to work against his beguile. Better use the dwarven one.
Half Orcs second chance saved me two or three times from restarting.
Aura of Murder seems not to work against neutral NPCs anymore. Shriek works, but enemies tend to turn hostile after a short period of time.
Ansur: Cast Globe before you start the fight. Only my half orc second chance prevented me from restarting.
Netherbrain fight: Use Elven Elixier before this fight instead of Raphael. You get +10m movespeed. It's better to equip grymskull helm for fire resistance and keep bhaalist armor on.
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