Baldur's Gate 3: What went wrong
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In this video, we delve into the challenges Baldur's Gate 3 faced during its release, particularly its unfortunate overlap with the highly anticipated Starfield where the decision was made to launch the game sooner. We explore how it would play out if the Baldur's Gate was released 1 month later not 1 month sooner! And how two major RPGs led to divided attention, impacting both games' market performance and player engagement. Join us as we analyze the repercussions of this scheduling conflict and discuss what could have been done differently to avoid these issues.
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Steam link: https://store.steampowered.com/app/1086940/Baldurs_Gate_3
Spreadsheet link: https://docs.google.com/spreadsheets/d/1BJ4oLH3t8uu_JG-Y-pgcAaCFymsyVZSOmRlvl7PXEJQ/edit#gid=0
How Long To Beat link: https://howlongtobeat.com/game/68033
The latest Twitter (X) post about Patch 7: https://twitter.com/baldursgate3/status/1797586744088621138
Timestamps:
0:00 Intro
0:32 The Game is a HUGE success!
1:15 Starfield was the 'problem'
2:25 Active player count since release
2:55 Starfield player drop
4:30 How long to beat Baldur's Gate 3
5:45 Patch notes spreadsheet
7:59 First 2 months contained 3,343 fixes
9:30 Starfield flopped
10:58 Baldur's Gate 3 is a success!
13:35 Patch 7 is coming in September!
14:27 Outro
#BaldursGate3 #Starfield #GamingNews #RPG #GameRelease #LarianStudios #Bethesda #GameAnalysis #whatwentwrong
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