Baldur's Gate: Dark Alliance [Extreme Difficulty] #06
Two bosses in this one!
Ilivarra is probably the biggest wildcard boss in the entire game. She casts spells at you and teleports around to avoid you once you get in melee range. Problem is, as far as I can tell, there's no actual way to predict where she will teleport to. You just have to take your time with her and be careful of her few melee attacks. Like the sorceresses, they deal a fair bit more damage than you will likely expect.
Ciraxis is basically dealt with like Xantam. He's only a real threat if you get exceptionally close to him, meaning that the Archer can freely fire away at him from a distance while dodging his ice spheres. The sphere's don't actually deal that much damage, but the slow they apply stacks, so do your best to dodge them. Of note: He can still be hit by the area of effect from the lightning arrows when he files into the air. It's not much, but worth knowing.
That's it for act two! Act three is when the story really starts to break down, if it hadn't devolved enough already for your tastes, so, get ready for that.
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