Batman Arkham City Guide Play part 9-KJS
Fantastically satisfying & well-designed // Recommended even for those who don't necessarily care for the Batman franchise
+ Voice-acting is spectacular; dialogue stays true to the lore, and lines are competently delivered
+ Combat system is simple, fluid and enjoyable; attacks are well-rendered, feel as though they have weight to them, and offer the player an opportunity for great finesse
+ Detective mode is an excellent mechanic, and adds to gameplay
+ Myriad unlockables and collectibles scattered throughout, particularly the riddler trophies, many of which are very challenging to find & collect
+ Mechanics are refreshingly varied and intuitively introduced; the way that Batman's utilities work to influence the environment is applaudable in its implementation
+ Devs showed great care in the nuances of design; Batman's suit shows gradual accumulation of wear and damage
+ Platforming mechanics are near perfect, and the game does much to encourage their utilization; problems can often be tackled in many different ways depending on how the environment is utilized, & this is even better stressed, given the open nature of the environment
+ Audio design is superb
+ Environmental detail is excellent; the devs clearly took great care in modeling the city, & the quality really comes through in the final product
+ The game's engine runs smoothly and efficiently
+ Stealth & silent takedowns are heavily encouraged, & feel rewarding to implement
+ Catwoman is playable in several areas of the campaign; she handles very differently from Batman, allows for greater freedom in exploring the environment, & feels unique in combat
+ Radio chatter is persistent throughout the open map, & are very entertaining to listen to; does well to increase a sense of immersion
+ Involving & well-paced plot
+ A veritable plethora of side-missions, additional game-modes, & other extra content
- Tracking radio broadcast signals feels tedious, & it is very easy to become turned around while looking for the correct entry into the area the game intends for one to proceed through
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