Batman Arkham Knight 100% Walkthrough Part 12

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Batman: Arkham Knight
Category:
Walkthrough
Duration: 36:56
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Episode 12 - Engaging the Militia

After some catching up with Nightwing, Batman decides it's time for a decisive strike against the Militia. After heading to his base at the movie studios & reviewing the intel prepared by Alfred, the Dark Knight sets his sights on a Militia relay drone, seeking to reverse engineer the security protocols. With the relay chip obtained, Batman uses the Remote Hacking Device to temporarily disable the optics of the Militia's equipment, allowing him to destroy both Radar Towers. The long range missile launcher is the last obstacle in the way of retaking Founders' Island.

Along the way, the Caped Crusader rescued the last officer & overcame Mad Hatter's attempted brainwashing, marking the first closed casefile for the night.







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