Batman: Arkham Knight Mods - Playable Sefton Hill (Mesh-Swapping)

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Hello, guys!

Eighteenth video showcasing the MESH-SWAPPING mod for "Batman: Arkham Knight", made by the great Tchi6! This time, for the first ever, I present you guys a playable easter-egg of the Arkhamverse: playable... SEFTON HILL! Arkhamverse games director in Rocksteady Studios and also co-writer of some of those amazing games, Hill is making - or, at least, that's what we believe - his debut in a Arkhamverse as a short-seen civilian during the whole "demoniac intro" performed by Scarecrow's minion! It's the best gameplay ever folks! Hahahhaa! Hope you guys enjoy it, seriously!

The link to download the mod will be right next!

One more time, everyone, thank you all very, very much for the incredible help and support you all have been giving to me so far, since the beggining! You're amazing! Thank you guys very much!

See ya,
Heitor Fraga

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To play as SEFTON HILL, all you have to do is copy the following command lines - without the "" - and replace the ones in your file "console.txt" for these here!

"
Set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'NPC_3dscans_Mesh.Mesh.NPC_3dscans_Male_sefton'
Set RAddContentPlayerCharacterMesh CapeMesh None
Set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Civilians_Mesh.Mesh.Civilian_Male_Skin_10_C'
"

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THE MOD ITSELF:

http://www.mediafire.com/download/mg0gddikt827tp6/Mesh+Swapping.rar

I’ve reuploaded the original file from Tchi6, here, but the file is from him!

This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can activate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line:

.Bindings=(Name="INSERTYOURKEYHERE", Command="exec console.txt")

Of course, replace INSERTYOUKEYHERE for the key in fact. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before activate it. You can do that on Character View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? That’ll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your character, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batman's skills, the character in use must be BATMAN when you perform the mod activation!

Always worth of remembering: back-up all your save-games and personal data!

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The greatest of all the thanks to “Tchi6”, the great genius behind the amazing mesh-swapping platform! The guy is awesome, and deserve credits! Thanks, dude! You’re the best!

Game Batman: Arkham Knight, desenvolved by Rocksteady Studios and published by Warner Bros. Interactive Entertainment from Sony's PS4, and Microsoft's XBOX One and PC. Release date is June 23, 2015.







Tags:
Sefton Hill
Batman: Arkham Knight (Video Game)
Batman (Comic Book Character)
Batman: Arkham (Video Game Series)
Mod
modder
DC Comics (Comic Book Publisher)
Arkham Knight
Rocksteady Studios (Video Game Developer)
director
gameplay
Arkhamverse
mesh-swapping



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