Batman Arkham Knight Walkthrough PART 2 (Finding Scarecrow's location)

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Batman: Arkham Knight
Category:
Walkthrough
Duration: 22:58
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Part 2
Arkham Knight is a thorough guide into this complex game. The basic assumption is to help the player solve the most frequently encountered problems, as well as to discuss the entire contents of the game. This guide has been divided into two main parts.

The first one comprises of walkthrough for the game's main storyline and for side missions, which are connected with locating dangerous criminals and capturing them. Descriptions of the individual missions, among others, provide information exploration, combat, sneaking, using the batmobile and fighting game bosses also, a separate chapter has been devoted to them).

Run Battle Mode weapon energy system diagnostics. Actually it's a short tutorial that teaches you how to use the batmobile.
Run Battle Mode weapon energy system diagnostics. Actually it's a short tutorial that teaches you how to use the batmobile.When you reach your destination, you will once again have to fight enemy tanks. Just like during the training that you've finished before, remember not to stay in one place for too long and avoid the beams that mark the trajectory of the missiles. To destroy the tanks, use 60mm cannon and wait for Missile Barrage to charge to the full. Using it this way will allow you to eliminate a maximum of four tanks at once.
take Ivy to the GCPD lockup. This is a simple ride combined with a meeting with Commissioner Gordon.
how to meet with the Oracle on the Clock Tower. Batman must climb the tower and find an interactive chest piece.Enter the Batmobile and head to the Clock Tower. As you go, Lucius Fox will contact you and you will learn that the booster is now available for use. When you reach the Clock Tower, leave the Batmobile and use the hook to get to the top. Press the key/button responsible for interaction to get inside the Tower. Now, switch on detective mode and locate a bust, which is also a scanner. Approach the Batcomputer and use it. Watch a cut-scene about meeting Oracle.
how to use the Panessa Studio antenna. You have to do so in order to find Scarecrow.ave the Clock Tower through the hatch in the roof. Listen to a conversation with Gordon and head to Panessa Studios. When you reach it, investigate one of the top shelves and try to use the Remote Hacking Device. You will fail because of the generator problem. Wait until Lucius Fox contacts you and head to the airdrop area. When you're there, summon the Batmobile and park in the area marked by the game. Soon, a Winch will be attached to your vehicle.

Point the Batmobile towards the train station neon and switch to Battle Mode. Now use the Winch - you have to catch the neon and move the analog stick down or hold the down directional key. This will remove the obstacle (it will take you a few seconds to detach the neon from the building). Head straight and use the booster to reach the roof of the nearby building.There is another interactive object on the right. Use the Winch on it (after entering the Battle Mode). Raise the platform, head towards it and use the booster to make a long jump with the Batmobile. Now you muse carefully drive across the fragments of the roof. You can stay in the Pursuit Mode or use Battle Mode and "slide".

Soon, you will reach the last part of the roof. Locate the third interactive object and use the Winch. This time, you will not be pulling the object to you, but you will pull yourself towards the object. Allow the Batmobile to turn 90 degrees up (so it's in a vertical position) and when you're on another roof, detach the Winch.With the Batmobile, reach the generator near the antenna and use the Winch one again. You have to charge the generator using the acceleration pedal. Observe the revolution gauge in the bottom-right corner. The arrow has to constantly stay in the orange area. Fortunately, you can retry if you fail. After activating the first antenna, listen to a conversation with Oracle and Robin.




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