Batman Returns - [ 1992 - PC-DOS - Full Game ]
Developed by Spirit of Discovery, Subway Software.
Description by - www.mobygames.com -
Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high,despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the frightened metropolis. His loyal army of missile-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up.
Batman Returns is an adventure game with fighting sequences (controled using attack icons of equipped weapons), based on the movie of the same name. Control Batman's combat style, and help conduct relentless interrogations of The Penguins' many allies. Use the Batcave computer to input clues, analyze evidence and review enemy bios. TV news is available in the Batcave as well as in the Batmobile and broadcasts important information that is crucial if it comes to figuring out where to go next in order to find another lead. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and his cold-blooded, sewer-dwelling minions.
The game is divided into several days during which some events happen. The player has full control over the moment when the day should end. In order to complete the game, the player has to gather enough evidence before the Penguin will be elected for the mayor.
Trivia
Hidden message
In the game's data file there is a hidden message from the authors (original writing):
"Thanks for buying Batman Returns the PC game. The design was agonized over. Literaly every pixel of graphics was discussed and many were changed. But we held on, we stuck together, We finished. All 37 backgrounds were done by Ivaylo. The vignettes were done by George then Art, Karen, Brian, and Ivaylo finished them up. Karen did the Batman movement screens Milo, Karen, and Chad did the Batmobile animation. Karen and Chad did the sequence you see on the last couple of days. Ivaylo and Karen did the ID pics with the exception of me, I did that one. Brian did Batman, Catwoman, and The Penguin sprites and concept work for Fatclown and Strongman. Karen did Fire Breather, Fatclown and Acrobats. Steve Q. did the Strongman and some of The Penguin. Chad did much of the boring initial work on most sprites. As far as final win sequences Chad did one of them and Art did the other getting shreck arrested is the key. Steve J. played this game for six weeks everyday all day, Scott tested and played a couple of hours each day and Corey kept me up to the minute on what didn't work. Michelle did the sound effects and music, and took care of the code for music and Dma sounds. Jim did the code for Internal speaker and Adlib sounds. Andy saved you money! his install and compression is worth the 49 minutes to compress, 9 to install (on my machine) one less floppy makes all the difference in the purchase price. I really apreciate everything everyone did to support me on this project. Mike, Troy, Steve Everyone of Park Place Production Team made it possible and I thank them. PLAYING THIS GAME IS THE BEST WAY TO SEE IT!"
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