Battalion Wars 1 - Mission 13: Herman's Heroes - One Unit Run (1/4)
High quality:
http://www.youtube.com/watch?v=fAK4qvToS1g&fmt=18
Pit and a few good Bay Area police officers has been captured by the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock the Master Knight, and the Oakland rioters. It is up to Ness, who is angry at what they have also done recently to the Master Knight and glad there are allies out there to help try to keep the peace, to rescue them and then evacuate the supporters, but he'll have to rescue Pit first--fortunately, Pit can take care of the rest from there.
(I got assaulted IRL yesterday morning while getting brerakfast, to the point of bleeding heavily. This wasn't even over some past issue, the attackers simply tried to rob me of the $25 that I had on me. I was lucky that they were, as it turned out, on probation, which is likely why the muggers didn't have a weapon, otherwise, I'd probably be dead by now. And an officer was in the area due to said probation, so the amount of running I had to do to ensure my safety was shortened considerably because he saw the whole thing. The muggers have at least been arrested, but them being on probation didn't stop them from mugging me. This is what is wrong with the general society, because I can be sure they aren't the only cowards like that. How girls can treat me like dirt and instead even be friends with people like the muggers is beyond me.)
(Enough about that. This is not techically a one unit run. Of course, the Missile Vets are POWs and you need at least one Missile Vet to kill the Gunships. Plus, you can expect the first two Gunships to arrive soon enough after freeing the Missile Vets. Still, this is as close to one here as possible, I believe. I start off with the Mortar Vet, but the Recon apparently can do it too. Maybe the Grunt, but that Watchtower would be irksome. The Watchtower would also stop the Flame Vet, because the Flame Vet has to get close enough to a target to scorch it, especially bad with 2 MG Nests in the area, of course saying nothing of possibly triggering the Gunships. Oh yeah, the capturing of the Communications Tower and the Fuel Refinery? The Missile Vet can do that by himself, I just bring my guys along to do that when I'm sure I have mopped up all of the enemies around the area. And I got a 0% in Speed anyway.)
(Thanks to PrinceOfKoopas for the idea, by the way.)
(My BW2 FC is 116-143-672-072. Of course, I say that PEACH CAN'T BEAT OLIMAR!)
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