BATTLE ARENA!!! - HALO INFINITE - PART 17 - FIRST TIME EVER PLAYING HALO (XBOX SERIES S)
This is my gameplay walkthrough of Halo Infinite. In this let's play I'll play the full game and give my first impressions and review the game. I will watch all cinematics and cut scenes. All the while searching for any and all upgrades, collectables, weapons, vehicles, abilities, secrets, tips and tricks and defeating all enemies and bosses in each story mission. Maybe even try a bit of multiplayer. If this interests you consider liking and subscribing.
Join this channel to get access to perks:
https://www.youtube.com/channel/UCMpRogBedUlYMGUzPKW8aIQ/join
Subscribe for more - https://www.youtube.com/c/BeardPlayz1204
Instagram - https://www.instagram.com/beardplayz1204/
Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. It is the eighth main entry in the Halo series, and the third in the "reclaimer saga" following 2015's Halo 5: Guardians.
The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.
Infinite was planned to be released as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It was eventually released on December 8, 2021, for Microsoft Windows, Xbox One, and Xbox Series X/S. Halo Infinite's multiplayer component had been in open beta since November 15, 2021 until the game's release, which was to commemorate the franchise and Xbox's 20th anniversary. The game received generally favorable reviews.
Halo Infinite is a shooter with most gameplay taking place from a first-person perspective, that includes a number of weapons and vehicles commonly found in the Halo series (e.g. the Warthog). It features several types of abilities for player character the Master Chief, such as the Grapple Shot and Thruster, which enables him to pull himself towards foes or retrieve items.
The title's campaign mode features a semi-open world structure; players can freely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which can be cleared of enemies and captured. Captured bases serve as fast-travel points and earn the player Valor, which is used to call in new weapons and vehicles.
Multiplayer largely retains traditional Halo gameplay, with slayer, capture the flag, and other modes available in standard 4v4 and Big Team Battle variants; the latter is 12v12, a first for the series. New to multiplayer are ability pickups, which allow a player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that can knock enemies and projectiles back.
Halo Infinite is being developed by 343 Industries with assistance from SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk. It will utilize the new Slipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time. The game is being written by Paul Crocker, who is also an Associate Creative Director of Campaign. Justin Dinges and Nicolas Bouvier are the artists. The multiplayer component of the game is being directed by Tom French, Associate Creative Director of multiplayer, and Pierre Hintze, Project Lead and Partner Head of multiplayer.
Development director Frank O'Connor stated in August 2019 that Halo Infinite was being built "so it plays and looks fantastic" on Xbox One, but would have enhancements when played on Xbox Series X/S.
On August 27, 2020, 343 Industries announced that Joseph Staten, the former lead writer and cinematic director of the Halo series at Bungie, had joined as Campaign Project Lead for Halo Infinite. 343 Industries later announced that Staten's role had changed to Head of Creative for Halo Infinite. On October 28, 2020, Bloomberg News reported that (now former) Studio Head Chris Lee had departed the project.
On April 17, 2021, it was confirmed that series regular Jeff Steitzer would be back to voice the multiplayer mode announcer once again.
Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game. The game will support both cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.
Other Videos By BeardPlayz1204
Other Statistics
Halo Infinite Statistics For BeardPlayz1204
BeardPlayz1204 currently has 3,748 views spread across 20 videos for Halo Infinite. Halo Infinite has approximately 10 hours of watchable video on his channel, or 6.01% of the total watchable video on BeardPlayz1204's YouTube channel.