Battle Worlds: Kronos Gameplay Review
I'm playing Battle Worlds: Kronos, a turn-based strategy game by King Art Games. The fairly lengthy campaign features good mission variety. Online asynchronous multiplayer is available, although the map selection is limited. The interface has some handy features, like an icon-based zoomed-out view and highlighted attack ranges for both friendly and hostile units. Factories with limited resources can produce new units; crates scattered around the maps can be brought to unit-producing structures using transports. A generic selection of units is available: infantry, tanks, artillery, fighters, submarines, helicopters, and patrol boats to name a few. Units gain experience over time and can be upgraded to improve armor, range, or attack abilities. Units can take two actions per turn (the combination of which is determined by the unit type): move, attack, or "joker", where you can choose to move, attack, or perform a special action. Combat is straightforward, with adjacency bonuses for supported units and varied attack ranges for added tactical depth. The AI plays the game well, using units appropriately and attacking vulnerabilities; most scenarios feature superior enemy numbers that keep the challenge level high. Overall, Battle Worlds: Kronos is a slick, approachable turn-based strategy game that should appeal to fans of the genre.
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