battlefield bad company2 gameplay walkthrough part9 snarge del toro chapter4(desert)
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The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the "Medic" equipment now accelerates health regeneration rather than directly restoring the player's health. If the player is wounded, they must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen, as an illustration of injury.
Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission, which is set prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player's computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.
Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign which the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.
Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment, and serves a specific role in combat. There are also some weapons that can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.
New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points count towards a total of 50 ranks. The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments. Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft and emplacements.
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