Battlefront II + RAY TRACING (Marty McFly's RT Shader)

Battlefront II + RAY TRACING (Marty McFly's RT Shader)

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Published on ● Video Link: https://www.youtube.com/watch?v=ylwcgNWOU7w



Duration: 3:06
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Here's a comparison of Battlefront II with and without the Raytracing Shader for Reshade as well as some gameplay in Arcade.

With Marty McFly's RT Shader for Reshade, you're able to use screen-space ray tracing in Star Wars Battlefront II. Obviously it doesn't compare with a dedicated Ray Tracing system like NVIDIA RTX, but it's a good start.

This is extremely intensive on your PC though and I was only able to get around 30-40fps on an RTX 2080ti.

Special thanks to NickSparrowStudios for helping me set this up, here's his channel:
https://www.youtube.com/user/nicksparrow009

Mods used in this video:

Marty McFly's RT Shader: https://www.patreon.com/mcflypg

Reshade: https://reshade.me/

Reshade Preset: My own preset [Not available publicly]

Old version of my Reshade preset: https://sfx.thelazy.net/games/preset/8614/

Frosty Mod Manager: https://frostytoolsuitedev.gitlab.io/downloads.html

Bloomfront II: https://www.nexusmods.com/starwarsbattlefront22017/mods/916

If you enjoy my content and want to support the channel, please consider donating through patreon
https://www.patreon.com/Cinematicaptures

Music: Vader Immortal Soundtrack







Tags:
Screenshots
Battlefront
Captures
Star Wars
Cinematic Tools
Raytracing
Raytraced
Battlefront II
Global Illumination
Marty McFly
RT Shader
Reshade
Reflections
Screen Space
SSR
Graphics
Before and after
comparison



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