BATTLEMODE: Why Modern 4X UI Design Sucks (and Why Games Like Mech Engineer Do It Better)
This is an issue I've been talking about for several years now, and I've seen grow from being a minor irritation to something that might potentially threaten game sales in a big way. Mech Engineer is an example of a game that has really carefully thought out UI that perfectly complements the gameplay to engage the player from the start, to the finish. I want to see more games that do this, rather than the lazy crap we have to put up with in modern 4X these days.
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