BattleTech gameplay surgical precision jump jet play
Decided to make a gameplay video showcasing the mobility and defensive ability of jump jets and how using medium-heavy weight weapons with great heat-sinking can just tear apart and really control how you want engagements to be played out.
The BattleMechs in this video...
Highlander HGN-733P (1600 Armour)
3x S Laser
4x M Laser
2x SRM6
3x Jump Jets
Stalker STK-3F (1560 Armour)
5x M Laser
3x SRM6
3x Jump Jets
Atlas AS7-D (1840 Armour)
1x AC/5
4x M Laser
2x S Laser
2x SMR6
3x Jump Jets
All three of the above battlemechs are extremely tanky, maneuverable and can pretty much snipe any mech part in one full precision volley.
Atlas II AS7-D-HT (1840 Armour)
1x Gauss Rifle
1x AC/5
2x LRM20
1x Jump Jets
This is my crowd control battlemech and is extremely useful in causing 2 to 3 mechs each turn to become unsteady thus allowing my other mechs to perform knockdowns and really tear them apart. If needed this mech also fills a secondary role of long range sniper with the Gauss Rifle and AC/5. Oh, and did I mention that I made this mech tanky as well? Yeah, GG bois!
Mech builds used in this mission:
https://imgur.com/a/nSumjyd
Other Videos By Eric Albrecht
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