System changes in CSX include the game actually being fun (I'm shocked too)
Throw xx 214214D, 236D, dash 623D j.236D214D land 214D, 6A 5C 2C 236C 214C 22C. I... THINK this is relatively optimized...
Fails against Tager, waaay easier with at least a little bit of extra charge, certain characters it might not work on at all without at least that extra bit.
Damage and meter (re)gain vary depending on hits of j.236D214D, which is affected heavily by your exact timing, what character you're fighting, and whether you got to the corner or not. The two shown here are a good variance, though! Let's say 3542 to 3842 damage, 33 to 38 meter (re)gain. It was always between that when I was testing on various characters, I think.
There's absolutely no reason to do this throwing them out of the corner, that's just to show it can be ended midscreen and will always press to the corner.
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