BBTAG 2.0 Naoto S. IK Safe Jump/Bomb Oki With Every Character
Firstly, I forgot Heart: https://twitter.com/RacerXXI/status/1480066358083653632?s=20
Secondly, most of the assist require height specific stuff. There is the double jump height, single jump height, and TK height. So I showed the combos that gave those specific heights. The lower Naoto is, more frame advantage she has. Some characters can have multiple assist give a safe jump but I showed the easier ones. The safe jump portion was only tested against forward tech and Naoto has a 10F DP so further testing will be needed to be done on your end if you want to test other options. This is meant to help alleviate one of Naoto's biggest problems of deciding between Oki or IKs. This way she gets both. Ideally, this should be done when you have 4 bars in the corner so you can mark and try to mix them into an IK. The inputs for some of these can kinda be weird so that's why I left my inputs on for you to see. Since my inputs can be a little messy this is what they are. To get 6P just do j236BCP, its the easiest one. For 5P do j2365BCP, you're basically flicking the motion and letting go into the input. For 4P do j2364BCP, hardest one imo, kinda weird to get use to. Some assist are slower so their usually use commonly during jC/before the mark.
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