BeamNG map editor high detailed TOUGE road part 4

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BeamNG map editor high detailed TOUGE road part 4

beamng map editing Tutorials
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A "touge" (峠) refers to a Japanese mountain pass or a tight, winding roadway that are known for their narrow roads and tight bends, often used for various car-related activities like drifting, racing, and road testing.
Here's a more detailed explanation:
Meaning:
"Touge" is a Japanese word directly translating to "pass" or "mountain pass".
Characteristics:
Touge roads are defined by their steep inclines, tight turns, and winding nature, typical of mountainous regions.
Origins:
Initially constructed for commercial vehicles and commuters, they later became popular for car enthusiasts due to their challenging nature.
Activities:
Touge roads are known for:
Drifting: The tight bends and challenging slopes make them ideal for practicing and displaying drifting techniques.
Racing: Touge roads have become popular for unofficial or informal street racing, with competitors often racing in pairs, one following the other ("touge racing").
Road-side car meets
Road testing: JDM (Japanese Domestic Market) manufacturers, such as Nissan, Honda, and Toyota, often use them for road testing and developing their cars.
Popularity:
The touge scene has been popularized through anime, manga, and video games like "Initial D," which showcased mountain roads and racing culture.

The BeamNG map editor, or "World Editor", is a collection of tools within the BeamNG.drive game that allows players to edit and create levels, including terrain, materials, and even AI scripts and camera paths.
Here's a breakdown of its key features and capabilities:
Level Creation and Modification:
The World Editor lets you create new levels or modify existing ones.
You can use tools to manipulate the terrain, adding mountains, valleys, and other features.
Materials can be applied to the terrain to change its look and feel (e.g., asphalt, dirt, gravel).
Object Manipulation:
The editor allows you to select and move objects within the map, including vehicles, buildings, and other elements.
You can adjust object positions, rotations, physics properties, and colors.
Terrain Editing:
The Terrain Editor has brushes for creating and modifying the terrain.
The Terrain Painter lets you apply textures and materials to the terrain.
Forest Items and Static Asset Conversion:
You can convert static assets (placed meshes) into forest items for a more efficient map creation process.
Script AI and Camera Path Editing:
The editor includes tools for scripting AI behavior and editing camera paths.
Accessibility:
You can access the World Editor by pressing F11 in the game.
Additional Features:
Transform, Position, Physics, Colors, and Snap to Terrain are some of the tools avalible in the map editor
Tutorials and resources:

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