True sim racing in BeamNG.drive with Cobalt Motorsports on BeamMP multiplayer! Tire wear physics, pit stops, dynamic weather with rain simulation, a SIMHUB radar style HUD, and adjusted time scale for short races with pit strategy and pre-race strategy. It's even possible to show and enforce flags, although for these quick public races there were no flags used.
Some weather settings are exaggerated to show off all features of the mod. There's also penalties for too much track cutting and unobtrusive invisible checkpoints, although exceeding pit entry speed isn't penalized yet. A new version of BeamMP netcode was used aiming to reduce lag rubberbanding, allowing people with a ping of ~200 to race side-by-side without wrecking others. The track is Trial Mountain from Gran Turismo. The public mod is currently broken in the most recent update, so hopefully the thread will be updated sooner or later with a fix. Online voice chat commentary was through the official BeamMP Discord.
Timestamps:
Pre-Race Strategy - 0:00
5 Lap Race at Trial Mountain - 0:27
Intermediate Tires Pay Off - 6:55
Race End Outro - 12:27
This video was edited and produced using Avidemux.
Main PC Specs:
GPU: EVGA GTX 1060 SC
CPU: Intel i7 4790K
CPU Cooler: Cooler Master Hyper 212 Evo
RAM: G.SKILL Sniper Series 16GB (2x8GB) DDR3
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