BeamNG.Drive 0.9 Updated Tire Physics! - Racing Slicks on Sand and Run-Off Areas

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Published on ● Video Link: https://www.youtube.com/watch?v=BnNvoVq2At4



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Duration: 3:15
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Playing around with the new tire terrain physics with the 200BX Race Car on Hirochi Raceway. Sandtraps react very differently compared to beach sand. They're appropriately hazardous for getting stuck or losing control without throwing you into aggressive flips. A much more extensive tire model test will come, as I raced all 21 default vehicle configurations around the autocross course before the update.

You can check out BeamNG here:
http://www.beamng.com/
Check out my Thread on the BeamNG forums with my other Serzari scenario records!
http://www.beamng.com/threads/my-racing-records-and-video-gallery.28922/

Edited and produced using DaVinci Resolve, FL Studio and FFmpeg.
Main PC Specs:
GPU: EVGA GTX 1060 SC
CPU: Intel i7 4790K
CPU Cooler: Cooler Master Hyper 212 Evo
RAM: G.SKILL Sniper Series 16GB (2x8GB) DDR3




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