BeamNG.Drive Monster Jam; v2.04h testing in update 0.8
i also take a short look at some of the new features.
much better than last time (it now no longer immediately explodes into polygons), but some other things will need to be sorted out before any other major videos of this series of mine can be made. the most glaring issue i see is that the truck is way more fragile than before. the other is that it's back to using a completely open diff. the diff thing can easily be fixed with a revised file. but the fragility i fear might take a longer time to fix, as it seems to be just about everything can break easier now, which would require more of an overhaul. also the sound seems a tad glitchy. not sure how easily that can be fixed. stay tuned for more.
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