Beat Of The Drum - Triumph of the Tusk with GM Red - Pathfinder 2e - The Forge VTT - Ep. 19
Our orcs continue their fierce battle against Marguk Cleftneck and are eventually victorious, managing to clear out the Storm Tower. After resting for a night, they are joined by Regnat the Green and his druids, who use the tower to commune with the Storm God Rull. During this communion, they discover that something divine is leaking necrotic energy into the lands of Belkzen. With no time to waste, Regnat grants the party a boon from Rull, allowing them to speed across the plains to help defend the Aurochs herds against the undead.
About this campaign:
Triumph of the Tusk is a three-part adventure that explores the beginnings of a new chapter in orc history. Each PC is a low-ranking dignitary representing a foreign state, an organization, one of the many orc holds, or even their own personal ambitions as they seek opportunities in a more welcoming Belkzen. Though this campaign focuses on Orcs and the politics of Belkzen, PCs do not have to be Orcs to participate meaningfully. If they survive, they’ll become respected advisors and warriors working to preserve (and even unify) Belkzen. If they fail, they might witness the latest tragedy in orc history.
About our games:
Our games run on Foundry VTT and are hosted through The-Forge VTT:
🔨 https://foundryvtt.com/
🔧 https://forge-vtt.com/