Beetle PSX HW - Vulkan - Experimenting with SSAA and Nedi bilateral shaders - Tekken
We have uploaded some new NEDI bilateral shader presets that work very well with the new SSAA feature in Beetle PSX.
https://github.com/libretro/slang-shaders/tree/master/nedi/presets
The resulting look looks a lot like Waifu2x to the untrained eye.
NOTE: You need to have Super-sampled anti aliasing enabled in order to achieve this look, and you must be using the Vulkan renderer. It won't work with OpenGL.
In this video you see us switching between two preset variants, one has more blurring filters applied while the other is more clearly defined.
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