Beginning Interactive Fiction with Twine and SugarCube - E1 - Getting Started

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In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. This series is intended for people who have no programming or Twine experience.

You can find free written Twine tutorials here: https://www.jezner.com/twine-2-tutorial-series/

You can check out my past Twine video tutorials over here: http://bit.ly/1KzaeNA

Twine App Download: http://bit.ly/1HjPHgB

Sugarcube Documentation

http://www.motoslave.net/sugarcube/2/

Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books.

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Introduction to Twine: http://bit.ly/1KzaeNA
Radiation Island: http://bit.ly/1JFFU35
The Long Dark: http://bit.ly/1I49COw
Wolfenstein: The New Order: http://bit.ly/1FD5Ifq
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Minecraft Moonshot: http://bit.ly/1KgYH3X

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From Wikipedia:

Twine emphasises the visual structure of hypertext and does not require knowledge of many programming languages other game development tools do.[3] This has led video game designer Anna Anthropy to remark that the proliferation of small, personal games made in Twine has given increased voice to game developers from marginalised communities.[4]

Howling Dogs, a Twine-based game by Porpentine, won "Best Story" and "Best Writing" at the 2012 XYZZY awards for interactive fiction.[5]

Depression Quest is a 2013 Twine based game dealing with the subject of depression developed by Zoe Quinn.[6] The game and its developer gained attention due to the Gamergate controversy.[
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Tags:
Interactive Fiction (Video Game Genre)
Twine
twine tutorial
sugarcube tutorial
twine sugarcube tutorial
learn twine
how to write interactive fiction
game development tutorial
game development
twine development
twine 101
how to make twine games