Behind the Nuke 16.0 splash screen with Einar Martinsen

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Einar Martinsen, the VFX artist behind the Nuke 16.0 splash screen, guides us through his journey of creating the node tree. He explains the process he used to design unique splash screens for all the Nuke Family products. Discover how he went from the beginning of the creative process, to building a massive 3D environment that could accommodate diverse angles and scenarios, leveraging Nuke for compositing. Plus, find out where his inspiration for the node tree came from, what it means to him, and his favorite features of Nuke.

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